Simply Morph!
Morphing is an animation technique similar to tweening in 2D animation. A Morph object combines two or more objects by interpolating the vertices of the first object to match the vertex positions of another object. When this interpolation occurs over time, a morphing animation results.
Remember.
The original object is known as the seed or base object. The object into which the seed object morphs is known as the target object. You can morph one seed into multiple targets; the seed object's form changes successively to match the forms of the target objects as the animation plays.
Before you can create a morph, the seed and target objects must meet these conditions:
• Both objects must be either mesh or patch objects.
• Both objects must have an equal number of vertices.
If these conditions don't apply, the Morph button is unavailable.
You can use any kind of object as a morph target, including an animated object or another morph object, as long as the target is a mesh that has the same number of vertices as the seed object.
Creating a morph involves the following steps:
1. Model the base object and target objects. 2. Select the base object. 3. Click Create panel > Geometry > Compound Objects > Morph. 4. Add the target objects. , Lastly 5. Animate.
This is for 3DSMAX users.
Remember.
The original object is known as the seed or base object. The object into which the seed object morphs is known as the target object. You can morph one seed into multiple targets; the seed object's form changes successively to match the forms of the target objects as the animation plays.
Before you can create a morph, the seed and target objects must meet these conditions:
• Both objects must be either mesh or patch objects.
• Both objects must have an equal number of vertices.
If these conditions don't apply, the Morph button is unavailable.
You can use any kind of object as a morph target, including an animated object or another morph object, as long as the target is a mesh that has the same number of vertices as the seed object.
Creating a morph involves the following steps:
1. Model the base object and target objects. 2. Select the base object. 3. Click Create panel > Geometry > Compound Objects > Morph. 4. Add the target objects. , Lastly 5. Animate.
This is for 3DSMAX users.